Abstract
Current approaches to enabling access to computer games are typically fragmentary, and may involve manual expert configuration of the game, or of the input or output devices used. We present work towards a comprehensive software framework to facilitate dynamic adaptation of computer games to different levels of physical and cognitive abilities. The framework is grounded on a task analysis of gameplay by expert players, and integrates automatic modification of games tasks, interaction techniques, and input device configuration according to a profile of user abilities.
| Original language | English |
|---|---|
| Title of host publication | CHI '13 Extended Abstracts on Human Factors in Computing Systems |
| Publisher | ACM |
| Pages | 19-24 |
| ISBN (Print) | 9781450319522 |
| Publication status | Published - 2013 |
| Externally published | Yes |
Keywords
- Accessibility; accessible gaming; adaptive interfaces; eye tracking; game engines
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