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Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation

  • Marion Heron
  • , S. Vickers
  • , H. Istance

Research output: Chapter in Book/Report/Conference proceedingChapter

16 Citations (Scopus)

Abstract

Current approaches to enabling access to computer games are typically fragmentary, and may involve manual expert configuration of the game, or of the input or output devices used. We present work towards a comprehensive software framework to facilitate dynamic adaptation of computer games to different levels of physical and cognitive abilities. The framework is grounded on a task analysis of gameplay by expert players, and integrates automatic modification of games tasks, interaction techniques, and input device configuration according to a profile of user abilities.
Original languageEnglish
Title of host publicationCHI '13 Extended Abstracts on Human Factors in Computing Systems
PublisherACM
Pages19-24
ISBN (Print)9781450319522
Publication statusPublished - 2013
Externally publishedYes

Keywords

  • Accessibility; accessible gaming; adaptive interfaces; eye tracking; game engines

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