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Beyond the animated landscape: videogame glitches and the sublime

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    This anthology is ostensibly concerned with landscape – with its depiction,
    presentation and animation within a range of media, and the complexities of representation and meaning that this raises. This chapter approaches landscape from the animated context of the contemporary videogame, where its visual depiction, the challenges it presents and its gradual exploration and navigation is not only instrumental in forming the way that players play, but the way that gamespace and landscape are understood.
    Original languageEnglish
    Title of host publicationAnimated Landscapes
    PublisherBloomsbury
    ISBN (Print)9781628923513
    Publication statusPublished - 27 Aug 2015

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