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Comparison of children's gaming scores to NEPSY-II scores: validation of computer games as cognitive tools

    Research output: Contribution to journalArticlepeer-review

    Abstract

    This exploratory quantitative study compared schoolchildren’s scores on 15 computer games to their scores on the neuropsychological test, NEPSY-II, to determine whether these games utilize predicted cognitive skills.

    Forty-three children aged 7–12 from different ethnic groups participated in this study. There was an almost equal split between girls and boys, some of whom reported mild learning difficulties. Many a priori predicted correlations were confirmed, with a medium to high effect. Eleven games shared their highest correlation with one or more of the predicted cognitive skills as measured by the NEPSY-II, which provided evidence that these computer games use specific cognitive functions. This suggests that similar computer games could be used to assess, practice, or monitor cognitive skills among schoolchildren.
    Original languageEnglish
    Pages (from-to)487-498
    JournalComputers in Human Behavior
    Volume49
    DOIs
    Publication statusPublished - 1 Apr 2015

    Keywords

    • Computer games; cognition; NEPSY-II

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