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Designing for digital playing out

  • Philip Ulrich
  • , Amanda Carr
  • , G. Wood
  • , T. Dylan
  • , A. Durrant
  • , P. Torres
  • , M. Cukurova
  • , D. Downey
  • , P. McGrath
  • , M. Balaam
  • , A. Ferguson
  • , J. Vines
  • , S. Lawson

    Research output: Chapter in Book/Report/Conference proceedingChapter

    21 Citations (Scopus)

    Abstract

    We report on a design-led study in the UK that aimed to understand barriers to children (aged 5 to 14 years) 'playing out' in their neighbourhood and explore the potential of the Internet of Things (IoT) for supporting children's free play that extends outdoors. The study forms a design ethnography, combining observational fieldwork with design prototyping and co-creative activities across four linked workshops, where we used BBC micro:bit devices to co-create new IoT designs with the participating children. Our collective account contributes new insights about the physical and interactive features of micro:bits that shaped play, gameplay, and social interaction in the workshops, illuminating an emerging design space for supporting 'digital playing out' that is grounded in empirical instances. We highlight opportunities for designing for digital playing out in ways that promote social negotiation, supports varying participation, allows for integrating cultural influences, and accounts for the weaving together of placemaking and play.
    Original languageEnglish
    Title of host publicationCHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
    PublisherACM
    Pages1-15
    ISBN (Print)9781450359702
    DOIs
    Publication statusPublished - May 2019

    Keywords

    • Children
    • Digital playing out
    • Internet of Things
    • Open-ended play
    • Outdoor play
    • Pervasive play

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