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Designing IoT resources to support outdoor play for children

  • Philip Ulrich
  • , Amanda Carr
  • , Thomas Dylan
  • , Gavin Wood
  • , Abigail C. Durrant
  • , John Vines
  • , Pablo E. Torres
  • , Mutlu Cukurova
  • , Sena Çerçi
  • , Shaun Lawson

    Research output: Chapter in Book/Report/Conference proceedingChapter

    13 Citations (Scopus)

    Abstract

    We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a resource for children's free play outdoors. Based on initial insights from a design ethnography, we developed four RtD prototypes for social play in different scenarios of use outdoors, including congregating on a street or in a park to play physical games with IoT. We observed these prototypes in use by children in their free play in two community settings, and report on the qualitative analysis of our fieldwork. Our findings highlight the designs' material qualities that encouraged social and physical play under certain conditions, suggesting social affordances that are central to the success of IoT designs for free play outdoors. We provide directions for future research that addresses the challenges faced when deploying IoT with children, contributing new considerations for interaction design with children in outdoor settings and free play contexts.
    Original languageEnglish
    Title of host publicationUnknown Host Publication
    PublisherACM
    Pages1-12
    ISBN (Print)9781450367080
    DOIs
    Publication statusPublished - 21 Apr 2020

    Keywords

    • Digital playing out
    • Free play
    • Internet of Things
    • Outdoor play
    • Pervasive play
    • childreC

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