Abstract
Unreal-time improv, is compositional research focusing on the development of a live performance interface for navigation through audio-timelines with the purpose of re-sequencing audio gestures.
The crossover impact of this improvisational practice has led to a collaborative research project called Open Cycle. Unreal-time improv brings a transformation of compositional methods by addressing audio recordings of improvisation as fixed sound composition. Shifting towards the re-materialisation of these works as notation for specific non-electronic instrumentation, these actual-timeline compositions form open cycles of works involving pianist Pavlos Antoniadis (IRCAM and GREAM, FR) and saxophonist Nick Roth.
The uploaded recording 'He Piccoli Man' forms part of the first Open Cycle process with Nick Roth, completed in December 2016.
The Unreal-time Max patch was designed by Tom Mudd (Open University).
The crossover impact of this improvisational practice has led to a collaborative research project called Open Cycle. Unreal-time improv brings a transformation of compositional methods by addressing audio recordings of improvisation as fixed sound composition. Shifting towards the re-materialisation of these works as notation for specific non-electronic instrumentation, these actual-timeline compositions form open cycles of works involving pianist Pavlos Antoniadis (IRCAM and GREAM, FR) and saxophonist Nick Roth.
The uploaded recording 'He Piccoli Man' forms part of the first Open Cycle process with Nick Roth, completed in December 2016.
The Unreal-time Max patch was designed by Tom Mudd (Open University).
| Original language | English |
|---|---|
| Publication status | Published - 2016 |
Keywords
- composition, improvisation, interface
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