Abstract
Unrealtime is a technologically mediated concept for improvisation and composition, developed and expressed through practice outputs in the form of an album release, a website and a book chapter. Research was produced in collaboration with performers Nick Roth, Pavlos Antoniadis and Luis Tabuenca. Unrealtime was developed out of studio-based improvisational practice utilizing acoustic and digital (Max, physical controllers) improvisation to invent audio-collages formed of multiple time-resolutions. With a capacity to reveal new potentialities when situated within various modes of interactive improvisation, the concept has been explored in a diverse range of collaborative contexts.
Unrealtime’s distinct approach lies in its ‘out-of-time’ process of music-making, creating and exploring results that appear beyond the scope of an acoustic improviser's real-time recall of physically stored mechanical gestures or a composer's invention in suspended time. As the process embodies both the learning of audio gestures and their reformation into new syntactical relationships, is it possible to spur a learning process of embodiment, using notational forms of spatiotemporal indeterminacy, in which the performer can model the behaviour of the Unrealtime interface? From a reverse perspective, can a fixed-notation transcription of an Unrealtime audio composition reveal compositional forms that are mutable and externally applicable?
Expanding on current and past practice on gesture-based digital audio improvisation, Unrealtime’s interface design for fast and highly reactive multiple audio-timeline access yields a high diversity of output audio-gestures through a minimum of input performer-gestures. The resulting improvised audio-collages spawn new compositional practices that seek to both model and challenge the performers’ gestural behaviour through a hybrid notational system that combines fixed parts with elements of directed improvisation. Further collaborative possibilities have been explored through networked improvisation.
Unrealtime has received financial and in-kind support from the Canterbury Christ Church University; ACE; Arts Council of Ireland; Iklectik (venue, London) and GREAM (University of Strasbourg).
Unrealtime’s distinct approach lies in its ‘out-of-time’ process of music-making, creating and exploring results that appear beyond the scope of an acoustic improviser's real-time recall of physically stored mechanical gestures or a composer's invention in suspended time. As the process embodies both the learning of audio gestures and their reformation into new syntactical relationships, is it possible to spur a learning process of embodiment, using notational forms of spatiotemporal indeterminacy, in which the performer can model the behaviour of the Unrealtime interface? From a reverse perspective, can a fixed-notation transcription of an Unrealtime audio composition reveal compositional forms that are mutable and externally applicable?
Expanding on current and past practice on gesture-based digital audio improvisation, Unrealtime’s interface design for fast and highly reactive multiple audio-timeline access yields a high diversity of output audio-gestures through a minimum of input performer-gestures. The resulting improvised audio-collages spawn new compositional practices that seek to both model and challenge the performers’ gestural behaviour through a hybrid notational system that combines fixed parts with elements of directed improvisation. Further collaborative possibilities have been explored through networked improvisation.
Unrealtime has received financial and in-kind support from the Canterbury Christ Church University; ACE; Arts Council of Ireland; Iklectik (venue, London) and GREAM (University of Strasbourg).
| Original language | English |
|---|---|
| Publication status | Published - 2 Oct 2018 |
Keywords
- Composition
- Improvisation
- Notation
- Music technology
- Interface
- Audio collage
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