Abstract
Interactive Fiction (IF)—a digital form of non-linear narrative writing—requires readers to respond, to make choices that shape their reading experience. I argue that such choices can be put to use in the classroom, helping teachers to facilitate metalinguistic talk. In this article, I offer a clear conceptualisation of metalinguistic talk, drawing upon existing research to create a useful framework comprised of four characteristics. Using this framework, and with reference to interview data and field notes, I analyse and consider two transcripts of classroom talk in order to explore the extent to which a particular work of IF enabled me to facilitate metalinguistic talk with a class of 16–17-year-old English Literature students. The lesson in question formed part of an action research project exploring the possibilities for IF in the secondary school English classroom. I argue that the choices contained within A Great Gatsby, a work of IF which I designed via a process of critical-creative textual intervention and using Fitzgerald's The Great Gatsby as my source material, can help to scaffold metalinguistic talk—conversations about language.
| Original language | English |
|---|---|
| Pages (from-to) | 48-57 |
| Journal | Literacy |
| Volume | 58 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 14 Aug 2023 |
Keywords
- Action research
- Critical-creativity
- Interactive fiction
- Metalinguistic talk
- Textual intervention
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